using System;
using UnityEngine;

[Serializable]
public class TSVesselBody
{
	[Header("Idle Sprites")]
	public Sprite BodySprite_Idle_Down;

	public Sprite BodySprite_Idle_Right;

	public Sprite BodySprite_Idle_Up;

	[Header("Walk Sprites")]
	public Sprite BodySprite_Walk_Down;

	public Sprite BodySprite_Walk_Right;

	public Sprite BodySprite_Walk_Up;

	[Header("Walk2 Sprites")]
	public Sprite BodySprite_Walk2_Down;

	public Sprite BodySprite_Walk2_Right;

	public Sprite BodySprite_Walk2_Up;

	[Space(5f)]
	public Sprite BodySprite_Hug;
}
